Ire of the storm pdf download
Bobint arose and going across to the counter purchased a can of shrimps, of which Calixta was very fond. Then he retumed to his perch on the keg and sat stolidly holding the can of shrimps while the storm burst. It shook the wooden store and seemed to be ripping great furrows in the distant field. Bibi laid his little hand on his father's knee and was not afraid. Calixta, at home, felt no uneasiness for their safety. She sat at a side window sewing furiously on a sewing machine.
She was greatly occupied and did not notice the approaching storm. But she felt very warm and often stopped to mop her face on which the perspiration gathered in beads.
She unfastened her white sacque at the throat. It began to grow dark, and suddenly realizing the situation she got up hurriedly and went about closing windows and doors. Out on the small front gallery she had hung Bobint's Sunday clothes to dry and she hastened out to gather them before the rain fell. As she stepped outside, Alce Laballire rode in at the gate. She had not seen him very often since her marriage, and never alone. She stood there with Bobint's coat in her hands, and the big rain drops began to fall.
Alce rode his horse under the shelter of a side projection where the chickens had huddled and there were plows and a harrow piled up in the corner. His voice and her own startled her as if from a trance, and she seized Bobint's vest. Alce, mounting to the porch, grabbed the trousers and snatched Bibi's braided jacket that was about to be carried away by a sudden gust of wind. He expressed an intention to remain outside, but it was soon apparent that he might as well have been out in the open: the water beat in upon the boards in driving sheets, and he went inside, closing the door after him.
It was even necessary to put something beneath the door to keep the water out. It's good two years sence it rain' like that," exclaimed Calixta as she rolled up a piece of bagging and Alce helped her to thrust it beneath the crack. She was a little fuller of figure than five years before when she married; but she had lost nothing of her vivacity.
Her blue eyes still retained their melting quality; and her yellow hair, dishevelled by the wind and rain, kinked more stubbornly than ever about her ears and temples. The rain beat upon the low, shingled roof with a force and clatter that threatened to break an entrance and deluge them there. They were in the dining room the sitting room the general utility room. Adjoining was her bed room, with Bibi's couch along side her own. The door stood open, and the room with its white, monumental bed, its closed shutters, looked dim and mysterious.
Alce flung himself into a rocker and Calixta nervously began to gather up from the floor the lengths of a cotton sheet which she had been sewing. An' there's Bobint with Bibi out in that storm if he only didn' left Friedheimer's!
She went and stood at the window with a greatly disturbed look on her face. She wiped the frame that was clouded with moisture. It was stiflingly hot. Alce got up and joined her at the window, looking over her shoulder. The rain was coming down in sheets obscuring the view of far-off cabins and enveloping the distant wood in a gray mist.
The playing of the lightning was incessant. A bolt struck a tall chinaberry tree at the edge of the field. It filled all visible space with a blinding glare and the crash seemed to invade the very boards they stood upon. Calixta put her hands to her eyes, and with a cry, staggered backward. Alce's arm encircled her, and for an instant he drew her close and spasmodically to him. If I only knew w'ere Bibi was! Alce clasped her shoulders and looked into her face.
The contact of her warm, palpitating body when he had unthinkingly drawn her into his arms, had aroused all the old-time infatuation and desire for her flesh. Nothing can happen. The house is too low to be struck, with so many tall trees standing about. Her lips were as red and moist as pomegranate seed. Her white neck and a glimpse of her full, firm bosom disturbed him powerfully. As she glanced up at him the fear in her liquid blue eyes had given place to a drowsy gleam that unconsciously betrayed a sensuous desire.
He looked down into her eyes and there was nothing for him to do but to gather her lips in a kiss. It reminded him of Assumption. If she was not an immaculate dove in those days, she was still inviolate; a passionate creature whose very defenselessness had made her defense, against which his honor forbade him to prevail.
Now well, now her lips seemed in a manner free to be tasted, as well as her round, white throat and her whiter breasts. They did not heed the crashing torrents, and the roar of the elements made her laugh as she lay in his arms.
She was a revelation in that dim, mysterious chamber; as white as the couch she lay upon. Her firm, elastic flesh that was knowing for the first time its birthright, was like a creamy lily that the sun invites to contribute its breath and perfume to the undying life of the world.
One by one, the Storm of Hungry Trees in Garund. More information on jungle Kindlers who dwelled in the Sodden Lands perished, wiped environments and the nation of Sargava can be found out by the very natural wonder they gathered to worship.
The devastating the temple and killing the remaining cultists. The outcasts journeyed south, Decades later, the local Mireborn tribe of lizardfolk passing beyond Sargava and into previously unexplored encountered the ruins. Although they operated primarily territories along the Lower Korir River delta.
But after decades of new home—far away from their blind and patronizing being deserted, the trickle of elemental energy within overseers in the Sodden Lands—as the perfect place to the temple had grown into a magical miasma. Though experiment with their beliefs. The exiles constructed a too mild to affect the adult lizardfolk, it suffused the eggs vast edifice of stone dedicated to Gozreh, and they dubbed laid in the temple and led to the birth of a dozen sickly, it the Sky Tempest Temple.
Here they resolved to craft feather-covered infants, all but one of whom died within their own endless storm from which they could succor weeks. The survivor—Daruthek—eventually manifested the secrets of creation and control fate: the Eye of Gozreh. Chitauli guided the Storm Kindlers in performing A Sargavan prospector named Rema Pridon stumbled countless rituals, each intended to summon vast storms across Storm Kindler charts left behind when the cult to the region, but ultimately created little more than members purchased supplies in Eleder during their tepid rains.
These constant failures frustrated the Storm journey south. Although Pridon soon died, the eventual Lord of Water, Kelizandri.
Fueled by the Elemental Planes, discovery of her camp sparked renewed interest in the the rituals suddenly gained teeth, and the Storm Kindlers region. The Storm their settlement, but the nation of Sargava as well. Unknown included undercover Aspis agents under the command of to her, Magdi Kukoyi also survived, having parlayed with Hamsa Gadd. Desperate, the rather than Common. The Aspis remain unsure how to human expert 1 to accompany them, though such proceed.
While she waits for a reply, Hamsa has ingratiated hazardous work requires payment of at least 5 gp per day. Prematurely flush with victory, the and blown debris. The weather changes as the PCs gain levels, or the Inner Sea region. The occasional origin appropriate for this adventure.
Visibility dock. Heavy rains fall constantly, and The GM may wish to begin this adventure on board the severe winds buffet the land. GMs can also for the next 2d12 hours. Aspis presence via Mr. Blackwell see the sidebar on page 6.
The stranger is a local named Theos Hearth, but a dozen additional passengers as well. Eleder to the newest Sargavan settlement who either Now drunk and bitter, he resents any newcomers, whom have minor roles in the adventure or are potential allies he regards as parasites coming to steal his livelihood.
Annabella watched bitterly as her than his body. Read or paraphrase the following. The swaying to widespread veneration of her goddess. A dozen indentured laborers, who spend most of their time guarding boxes of personal effects and A successful DC 15 Perception or Sense Motive check farming equipment, accompany the young entrepreneur reveals that Theos is intoxicated.
Unless the PCs intervene on what is clearly his first trip away from Eleder. In truth, Mr. Blackwell and his six traveling His current stupor brought him to the docks today. Unknown to Gadd, Hearth, so a successful DC 24 Diplomacy check is required Blackwell has been ordered to review her role in the to dissuade him from violence. Alternatively, a successful Umuzu CN female human ranger 4 : This Zenj DC 14 Intimidate check cows him but does nothing to woman hails from deep within the Mwangi Expanse improve his attitude.
If any of the PCs attempt to approach and works as a guide and hunter for traveling caravans Theos, or use less diplomatic means to subdue him, he and expeditions.
Hearth and plans to sell her services as a guide to the exploration teams that set forth from the town. The PCs and others arrive shortly thereafter. If one PC particularly agitates him, he attacks. The colony home. Otherwise, the PCs need to maintains a single, small fort to subdue the raving drunk. Normally, the two members of the local militia. Adaela is incensed if the PCs killed the Adaela wants to dispatch a small team, in case there has carpenter, and she is particularly unnerved that their been any trouble.
With her militia already understaffed, first act in town is murder. If the PCs agree, she offers them gp up front As long as the PCs acted civilly, Sheriff Adaela to cover any equipment or expenses, and 50 gp each introduces herself on behalf of the currently absent upon their return. If the PCs hold out for better rewards, Count Narsus.
She directs the for the foreseeable future. Sheriff Adaela suggests the PCs investigate the town a little before setting out for Fort Breakthrough. If the PCs conducted themselves with decorum Emporium before setting out, and possibly speaking with or fought Theos mercifully, she considers them the longtime residents around the Stone Hall.
Banker Baldra Sifreth LN female venerable human if he realizes the PCs are headed for Fort Breakthrough, cleric of Abadar 7 also encourages them to open accounts he asks them to check on a shipment he sent last month with the temple to protect their assets and invest in the but for which he never received payment.
She normally discount on all future purchases. If the PCs mention also serves as the local post office. Mirya Oyin NG female they intend to visit the outpost, Baldra offers them 20 gp old human expert 4 runs the shop, trading gossip and to check in on the young woman, and will double this quips with customers and berating her deceased wife reward if they escort her home safely or—should the Cassia for passing on first and leaving the store in such a worst have happened—bring her body back for a proper state of disarray.
Her age makes walking difficult, so Mirya funeral. She feels responsible for her various acolytes and depends on locals to run a lot of her errands. NPCs above that they meet. Heri counts on several garrisoned troops at Fort Breakthrough to bring her specific jungle plants when A.
If she learns traveling via the muddy trail that connects it to town. The adventurers The fort is a simple square structure, walled in with can gather most of the supplies with a successful DC 20 rough logs and perched on a short hill overlooking the Survival or Knowledge nature check, which requires an nearby marshlands and coastline.
Two-story towers anchor hour of foraging in the wilderness around the fort, or they each corner of the fort, connected by wooden ramparts.
See page 10 for a map for this location. Muhdzuzi hid in a storeroom area A11 during carries any light and medium metal armor.
Several of the flinders are trampled into the dirt. Those to the southwest and the east are sealed tight, while the door to the building in the northwest is slightly ajar. A well squats near the northeastern end of the courtyard, while a fence between the southwestern and northwestern buildings forms a simple animal pen. Two human bodies—quickly decaying in the tropical sun—lie in the mud, one with a spear poking out from its chest.
The door to area A7 is ominously ajar. Creatures: The shattering of the gateway left the fort open to animals. A trio of compsognathus dinosaurs made their way into the courtyard to snack on the dead humans and animals. The dinosaurs strike as soon as an intruder appears, fiercely defending their food supply. All three move to attack a single target at a time. With a successful DC 25 Perception check, the grippli notices any casual investigations the DC is reduced to 20 if combat begins, or DC 10 if the PCs use any especially loud techniques, such as thunderstones.
If she notices intruders, Zooif moves out to the parapets area A13 and begins sniping at the humans 3 rounds later, croaking at them in Grippli to leave her new home. A3 A5 A13 A13 A2. A10 A11 A15 A Two goats and four pigs were once penned here, but A5. Armory now lie slain. The Mireborn made quick snacks of the animals while their leader investigated the interior of This room has a single door. Wood-and-metal racks—their the fort. Bites from the armory, cut off by the surprise and speed of the Mireborn dinosaurs roaming the courtyard are more recent.
Well area A16 is needed to open it. Treasure: The armory contains five short swords, three A sturdy stone well sits before the northernmost wall of the longswords, four light crossbows, two heavy crossbows, fort. An empty bucket hangs from a pulley over the dark shaft. A crate in the corner is packed The well descends 30 feet, and is large enough to with straw and contains an additional four short swords, climb down.
The dagger is a red herring left behind by four longswords, and crossbow bolts—the most recent Reszavass; with a successful DC 12 Knowledge local shipment delivered to the fort by Northwind Smithy. A pay him the 95 gp owed for the crate see page 8 , award PC who climbs down the well with a successful DC 10 them an additional XP. If the PCs do either, he refuses by one of the lizardfolk invaders. Training Room A8. The eastern door of this wooden chamber is caved in, Shelves bedeck the walls of this square room.
Three headless human bodies are impaled room, covered with spoiled vegetables and rotting hunks of CHAPTER 2: on the cabinets by crude spears. Flies buzz around the corpses, meat. Fruits and The soldiers of Fort Breakthrough were neither vegetables are spoiled, but the westernmost pantry is closed.
An infestation of chaparral centipedes—a 3-foot- of chance. Four of these vermin Barricading the eastern entrance, they waited for the lair in the kitchen; two are inside the westernmost Mireborn to attack. Treasure: The fort was under constant improvement, If the PCs spend any time exploring this chamber or and one corner contains a chest of construction open the cupboards, the centipedes attack.
The two supplies—nails, rope, pulleys, hammers, saws, and chains, underground vermin break through the decayed floor all of excellent quality. The crate is worth gp and boards as a move action, emerging in adjacent rooms if weighs 50 pounds, but may have other uses later in the they need additional space.
Half a dozen four-foot-long spears protrude from one Speed 30 ft. GMs may wish to reveal the Korir River Delta poster map, included in this volume, to their players at Treasure: The Mireborn grabbed anything of obvious this point.
The wooden trunk DC 14 Knowledge local or Knowledge nobility check. A successful DC 14 Perception thread, splints, and herbal tinctures worth a total of check reveals a hidden cache behind the portrait of Baron gp. North Quarters A Three beds lie along most of the northern wall Boxes and barrels line the sides of this dark, wooden room. A of this wooden chamber. A large wooden ladder ascends to a trap door, fifteen feet above.
Dry goods, nails, canvas, fresh clothing, The odor of spoiled meat wafts out from and other basic supplies were kept in this under the clothing.
Two of attack, only to be trapped when the three inhabitants made it a bookcase above toppled and out of the quarters to join the sealed the trap door.
After a fight, while the third tried to week of isolation and little don his armor and was caught water, he is desperate but extremely unprepared by the invaders. He speaks only Halfling and Polyglot, though a Development: The body in the trunk has been maimed PC who succeeds at a DC 15 Linguistics check can decipher with claw marks and a chunk of its shoulder is missing— and convey basic concepts.
Speed 25 ft. If violence, beyond the missing head. Treasure: Although Muhdzuzi nibbled on the contents A Straw is piled up in the corner of this chamber, opposite a Development: If any PCs speak Halfling or Polyglot, once single ladder that descends to a lower level.
A lockbox rests calmed, Muhdzuzi shares everything he saw regarding the beside the straw, with a pillow propped against it. He and six other hunters exit to the west and south. Sadly, none of Since the Mireborn raid, a squatter has moved in, using the resident soldiers could understand the halflings, and the tower as a hunting stand and makeshift sleeping area. Muhdzuzi would like to return to his village, delta area many years ago, and claimed this tower as her Cahshil, to the north, but he is afraid to travel alone and new home after she watched the Mireborn leave.
Zooif shoots first and asks Story Award: If the PCs manage to calm Muhdzuzi questions later; her starting attitude is hostile. With a successful tanglefoot bag to slow down opponents. If she escapes, the PCs could encounter her Development: Should the PCs manage to negotiate with again as they explore the area in Chapter 2.
Shrine CR 2 leather, mwk battleaxe, mwk longbow, net, civet pelt worth 15 gp , parrot feathers 27; worth 5 sp each Two wooden doors to the east and north allow access to this square chamber.
The chest is locked Disable Device DC 30 , and and debris around them. The haunt triggers if either of the corpses is disturbed. In the opposite corner is a large bed with a noticeable bump under river! A small table with two chairs sits in the southwest corner. Doors exit to the north and west. The books here are primarily poetry and tales of adventure. Returning from Fort Breakthrough A trap door down to area A11 is sealed by the fallen Once the PCs complete their investigation of the fort, bookshelf.
If they saved Muhdzuzi, the PCs have a witness to Creatures: The rotting body and open windows here describe the Mireborn presence—though the halfling attracted far more flies than anywhere else in the fort, can describe them only as lizardfolk, unaware of their and a large colony of spiders has moved in to prey on the specific affiliation. If the PCs did not save Muhdzuzi and buzzing masses, including an exceptionally big specimen remained ignorant of the various clues at the fort, it is of the jungle pests.
A constant, gray haze covers the XP sky, darkening to an ominous black in the west. She discounts successful DC 19 Heal or Perception check reveals an his report as a wild tale to conceal his guilt in the fort obsidian shard lodged in one of his ribs. If the PCs provide missing from the terbutje in area A4. If the PCs hand is both smaller and steadier. The number of Preparation Points the citizens, decreeing that the Stone Hall will serve as a the town accrues determines how effectively it weathers temporary headquarters and as a refuge for evacuees— the squall, how quickly the citizens get back on their feet, an unusually high storm tide already laps at the lowest and how many XP the heroes earn for their hard work.
If the PCs donate the crate of construction supplies deputizing them as her agents and granting them the from area A6, award the town an additional 2 Preparation authority to issue commands on her behalf and arrest Points. If they donate the medical supplies from area criminals. Sheriff Adaela summarizes several an additional 1 Preparation Point.
This is an opportunity for the PCs to split Hearth is devastated, with dozens of up and showcase their best skills. Many buildings are leveled or Each task presents a possible skill check, and the town flooded. All shops are unavailable for earns 1 Preparation Point see the sidebar for each skill a week, and once they reopen, prices check at which a PC succeeds. Each PC can attempt for surviving. All shops are checks to help secure the community.
Reward the allowing each adventurer to attempt two skill checks. PCs with 1, XP. Shops reopen the same Profession engineer to identify structural weaknesses.
More them XP each. By now, the final preparations are in place, but Profession merchant to determine the most useful several citizens refuse to abandon their homes in Island medical supplies and foodstuffs, Handle Animal or Town.
The PCs can proper. The sheriff provides the address for each. His refusal A PC who succeeds at a DC 12 check using any of these to depart his home stems from severe agoraphobia—a fear skills or abilities earns the town 1 Preparation Point. Convincing Amal to leave requires Creature: Emboldened by the storm and growing chaos, a successful DC 22 Diplomacy check or a successful DC 18 a troll from the nearby jungle has come into town to loot Intimidate check, and he offers the PCs a one-time bribe the vacant buildings.
The PCs may hear the commotion leave him be. If the PCs convince Hall injured. Thanks to her they earn the town 1 Preparation Point. Maso maintains a constantly growing anymore, and she attempts to flee back to her jungle lair stable of house cats from all across the Inner Sea. All but one with her bag of goodies if reduced to fewer than 25 hit of the cats has been safely transported to sturdier lodgings points.
Maso refuses to for the crate of rations the PCs may have retrieved from leave Island Town until the cat is safe, though a successful area A11 of Fort Breakthrough. If the PCs in several locations and the convince Mirya to leave, they earn water seeps into much of the the town 1 Preparation Point.
The This event coincides with the arrival of this first storm, PCs hear the meows of a cat from the hastily erected and occurs after the PCs have completed all their barricades near the western edge of Island Town. As the storm makes landfall, successive Creatures: Delour the cat, a particularly corpulent cracks of thunder echo across the settlement. The strikes continue every the vehicle part of the barricades they built to keep water few minutes, clearly indicating some unnatural force from flooding the nearby streets.
Now awake, Delour directing them. Sheriff Adaela departs to investigate, but howls for release from the closed carriage, the noise fails to return even as the strikes become more frequent. Their bashing against raids. Her is belt is lined with the severed heads of the the barricade—which they consider an insult to the militia members of Fort Breakthrough, their faces freedom of water—originally woke Delour from his nap.
PCs opening the carriage to one of the secondary casters who partook in the original release Delour are targeted by the elementals, who leap casting of the storm summoning ritual. Three Mireborn over the barricade to attack.
During Combat Reszavass remains above the fight, protecting herself with wind wall and using her entangle, chill metal, and lightning arcs to target enemies. Morale Reszavass fights until the death, believing the power of the storm will protect her. Development: If Reszavass falls in combat, the lightning strikes grow less frequent and less centralized, though the storm remains for several hours.
Though the faith of Abadar Narsus leans heavily on a circle of advisors he calls his forbids providing free services, Banker Baldra Siferth town council. Sheriff Adaela invites the PCs to attend, both in Count Narsus is a well-intentioned but inexperienced recognition of their aid and so they can testify regarding leader, and has spent the last several weeks holed up in the situation in Fort Breakthrough.
These quests are offered by actions to professionals. Kukoyi, who vanished during a recent Early scouting expeditions conducted years ago reported expedition, leaving Kanjo penniless in a strange land.
Reward: 1, XP. Praet, runs a dika plantation along the marsh northeast She encourages the PCs to visit the nearby halfling village of town. She asks the PCs to check in on him and make of Cahshil and demand answers. Reward: XP, her own expedition, Hamsa obscures the truth, reporting plus gp.
Reward: XP, plus a headband of inspired east of town. Finding the Mireborn lair in the lands surrounding Site of Interest: Mr. If pressed, the count offers 5, gp to anyone who puts Hamsa remains indecisive about how to handle this an end to the storms. He Ire of the Storm uses a simplified version of the also offers the PCs the deed to a plot of land within the exploration rules detailed in Pathfinder RPG Ultimate town walls, though the deed remains binding only if they Campaign, beginning on page Each hex on the map erect a permanent structure on the land provided and requires 8 hours to cross thanks to the rugged terrain either live or run a business there for 2 years.
Temple see area M on page Rain blankets the area, varying only in finish certain missions and return to town to heal or intensity, with miserable spitting in the mornings, resupply see area H. They see a small group of 41—70 Quicksand 2 Core Rulebook traveling colonists as a perfect target. CR Source should be, given their dwindling numbers, and assume all 1—5 1 constrictor snake 2 Bestiary humans are as soft as the farmers they keep dispatching.
These steel- edges to hunt or trap prey and to gather food and other jawed traps are less powerful than bear traps, being resources. These halflings wield a combination of spears XP each and javelins, though their tactics rely mainly on swarming Halfling warrior 1 less aggressive and less powerful animals. B2 B1. They try to lure aggressive foes into traps, or engulf them in nets before Treasure: The trappers carry a tree feather token for closing to melee combat.
Clearing the rubble away requires a total settlements in their wake. Beyond that, however, all that remains of this Ghol- Black stone lines the walls of this rubble-strewn chamber. Gan outpost is tumbled stones and a small cellar.
Upper Ruins CR 3 line the walls. To the north, some in what is now merely a clearing. Vague hints of color still sort of animal-dug burrow descends into brackish water.
More recent Once the storeroom for the now-destroyed lighthouse, paintings below depict lizardfolk hunting sharks and roasting this chamber is carved from the rock of the cliff face large, white slabs of flesh.
It extends southward, eventually opening up to a smaller room beyond. The shattered These overgrown ruins were used as a seasonal camp by urns were used to store food, wine, and lamp oil.
The the Mireborn tribe for generations to take advantage of the two remaining urns cracked centuries ago, spilling their mating run of bull sharks every year. If the PCs explore the rancid wine across the floor. The burrow leads through 30 feet DC 15 Survival check reveals signs of use within the last 6 of underwater tunnel before emerging into the sea. The weeks, long after the season for the bull shark runs depicted underwater entrance is impossible to spot from land.
A in the lizardfolk paintings—the Mireborn retreated here secret door is concealed in the southern wall; noticing it after their final loss to the Blackbruise Brood.
A few scattered bones can be identified as those of Creatures: A mimic moved into this ruin shortly after lizardfolk with a successful DC 16 Knowledge local or the main entrance collapsed, squeezing through the rubble Heal check. It has currently retreated to the area to feed off the scraps the Mireborn left behind, security of the sealed basement after eating two lizardfolk.
The plant slithers The mimic disguises itself as a treasure chest if it hears throughout the ruins, growing hungry now that its easy strangers nearby, and attacks if anyone approaches it. The storm activity keeps other animals away from the coast, so the assassin vine is MIMIC CR 4 peckish, and attacks any living creature it finds. The Den hp 30 Pathfinder RPG Bestiary 22 This winding chamber is roughly carved from the limestone, Development: Several recent paintings here give clues and widens into a large chamber lined with dead vegetation to the location of the Sky Tempest Temple, showing and animal bones.
A faded white paste coats the walls. To use this information to locate the The mimic in area B2 carved this nest to store food temple, the PCs need to learn its general location from and produce young years ago. A successful DC 15 A stairway leading down is plainly visible beneath Perception check reveals unusual, needlelike teeth some rubble along the northern wall. The wall above amid the animal bones—all that remain of the mimic collapsed only a decade ago, and after the Mireborn lost plasmoids too slow to escape their ravenous mother.
Treasure: Scattered around the cyclopean B4. Blackwell in the center of the chamber. Written in Cyclops, and his cousin the sheriff refuse to discuss. Everything is quiet when the PCs arrive.
The lighthouse died ages ago after sealing himself and the door is closed but unlocked. Though he was kindly in life, most of the interior, save for a large storage closet in a modicum of energy and resentment at his abandonment the far corner. The rest of the furniture inside the cabin now animates his skeletal remains to test any intruders.
The chest contains gp, Gozreh, the god of weather and the sea. Founded ar. Though slow. The Eye is a sign they can find Jheri lying in the closet, shivering from from the Wind and the Waves, and if we wish to truly take what had been a mild case of red ache he contracted on control of our destiny, we must master the same energies his muddy farm.
Without food, water, or proper rest, he that birthed it. These conservative old fools are content was unable to resist the disease, which ravaged his body. Chitauli has agreed to guide If the PCs assist Jheri as they grow old or sick. Patches of black tar fill the area. The tar pools count as D. An entangled creature can escape the tar with collapsed, and once-vibrant paint peels away in long strips.
The DC Rampant jungle growth obscures the remains of a well, for a Small or Medium creature to escape is 13; the DC benches, and a human-shaped statue. When the original generation of Storm Kindlers arrived in the Korir River Delta, they established a village in which E1. Mireborn Exile Camp CR 5 to live, farm, and study for the several years it took to erect the more remote temple.
A handful of javelins are piled beside the fire. With a successful DC Bereft of tribe and purpose, the exiles set up camp in 15 Knowledge religion check, a PC identifies it as a holy their ancestral graveyard, and now grimly wait to join symbol of Kelizandri, the evil Elemental Lord of Water. Creatures: Three lizardfolk exiles maintain a small Development: If captured or compelled to talk, camp here, along with their well-trained hunting lizard.
Unless given invariably threaten their safety. Once outsiders prove dangerous, they flee and Daruthek, who is conjuring the storms engulfing the over a bone bridge see area E2 to find Achahut in area E3.
Beyond this, these exiles know little else. They also trapped the bridge to discourage Treasure: A woven sack contains the items the lizardfolk poachers. Creatures in the area of the trap risk being hit brought with them: four potions of cure light wounds, a potion by darts fired from a concealed mechanism in the bone of neutralize poison, and a jar of defoliant polishUE.
If PCs want to scavenge, a successful DC 19 challenging greater and greater beasts to battle. By the Craft armor or weapons , Knowledge nature , or Survival time the PCs arrive, the warrior is engaged in combat with check reveals enough material to build one weapon or suit a half-mad ankylosaurus that journeyed to the tar pits to of armor from bone Pathfinder RPG Ultimate Equipment die following its infection by Mwangi brain worms.
This does not reduce the cost of subsequent sees. The PCs can wait to see who wins, or engage, turning improvements. Each check to scavenge takes 2 hours. The old soldier is even willing to provide deal as much damage as she can. Without a tribe, she is Combat Gear elixir of hiding, elixir of swimming, elixir of without purpose in life. The curse delivered an extra 1, XP. Affected creatures The landscape along this begin drying out when exposed to air, bend in the northern river but can hold their breath for double fork breaks up into dozens the normal amount of time.
Countless tropical birds roost in these islands, but for every 10 minutes they are out of water, though one island—called Coracap Rock by many local tribes— spending a full-round action to bathe the victim in any sort hosts a large flock of mischievous coral capuchins. Victims must succeed at a DC 12 Creatures: Coral capuchins—a local breed of magical Constitution check to avoid this effect.
The save DC is Constitution- here to lay eggs and rear their young. While the storms based. After this time, the creature takes 1d6 points of damage for every hour it remains dry. A total of 29 eggs remain. Caught in the recent storm, the ship ran than by their locations within the town. The PCs may recognize one of whiskey to accompany the meal. Afterward, Two eaisges and four zombies prowl the wreck of the she served her country as a soldier for years until her holy Cobalt Eye.
All of these animated corpses shuffle to attack vows brought her to face to face with her sister, who had the first living creature they spot, fighting until destroyed. Treasure: Searching the wrecked hull takes roughly an Adaela discovered her sister died in a barroom brawl hour. If the PCs return the 2, pounds of lumber, presence in town, Sheriff Adaela uses this opportunity pitch, nails, canvas, ropes, and tools to town or they direct to discuss her feelings on the organization.
She believes the townsfolk to the location of the supplies, a grateful the Consortium plans to make the count their puppet, Count Narsus rewards them with 1, gp. Mireborn were growing increasingly violent could easily Story Award: If the PCs join the sheriff for dinner, sour their influence with Count Narsus.
He has since sobered up, and now lends PCs accidentally tell her as much while asking their own his carpentry skills to the construction of new defenses.
Hamsa dispatches her few remaining Aspis Theos apologizes for his previous actions, explaining his agents to kill the young man and dump his body in the alcohol dependence as being related to the loss of his son river. Rather than fighting fellow Aspis 50 gp credit at the store. The cat follows members of the town guard grabbed the young Kanjo as them around town for an hour, until a haggard Maso he was walking through the streets and shoved him into a Pareto catches up with them.
Pareto thanks them again darkened passage between two buildings. They surrender if more than one of them is the earlier storm. Charismatic to the end, she apologizes reduced to fewer than 5 hit points, hoping to escape later. During Combat Hamsa begins combat by casting blur, then begins to inspire courage in her allies. She casts suggestion I. The to surrender it all now. She fights to the death. This Society —2 is in addition to her normal wealth for her level, but does Qualities insular not affect her overall challenge rating.
Her book also contains some information about the location of the Sky Tempest Creatures: Zaahku is a concerned leader who errs on Temple, recalled from memory after she fled her camp the side of caution. She originally guided her people to and all her charts. This offers only a general location, and this new settlement years ago. Like her father, she wields lacks enough detail to find the temple using the journal natural magical ability, giving her considerably more alone.
If Hamsa Gadd is slain, Mr. Before Combat Zaahku casts mage armor when scouts first If they agree, she speaks of a tojanida—a strange outsider warn her of visitors, and casts message on her warriors to aligned with the element of water—who lives upriver help coordinate them in case of attack.
If intruders slay one of her guards, when they first settled in the area. Zaahku prefers that the her people flee, and retreats after 5 rounds. A few of our hunters gp total , 82 sp looked on, but could hardly have turned the tide. They said one woman in orange and green J. My people pool. Their tromping plants. A pastel rainbow of eggshells litters and drinking frighten one side of the pool.
The tojanida adores boggard tribe north of the river, and were licking their eggs—a PC who succeeds at a DC 12 Knowledge nature wounds With a successful DC 13 Knowledge Do you know anything about this strange weather?
Its the eggshells of coral capuchins—a playful magical presence angers Gozreh; it stings like a personal insult. She wandered the Who are the Storm Kindlers? Guughwa enjoys attention and as he recalled, but selfish and rude and arrogant.
He claims hospitality, and has spent a decade demanding both from they bred storms like other tallfolk breed dogs. Gozreh, but they consider the Storm Kindlers heretical and dangerous. She also offers stash in the back of her cave includes a masterwork set of them a worn old brass key covered in geometric swirls banded mail armor, a masterwork warhammer, a scroll of her grandfather found exploring the ruins of the Storm cure breath of life, an oil of make whole, a potion of darkvision, Kindler village, said to ease the rage of winds see area N Its starting into disrepair.
The fort is fully details. Argil relates how it and Magdi came with the detailed in Chapter 1. He does know that Magdi is kindhearted and friendly, and would never willingly cause The campsite used by the Aspis expedition while exploring the unnatural storms now threatening the region.
If it of Hungry Trees. The Mireborn attacked this campsite, does, Argil occasionally uses its infusion ability to possess slaughtering almost everyone, when the Aspis expedition nonmagical weapons to aid the PCs in battle. It can fell back from the temple. Hamsa Gadd retreated to the provide details on how to reach the Sky Tempest Temple, settlement, assuming a complete loss, unaware that both personally guiding them to the Mireborn-occupied site.
Mireborn scouts looted most of the camp, leaving them XP as though they defeated it in combat. If Argil behind only the shredded remains of two tents. It fears the amid the foliage. Argil is curious about the PCs, and prods them to see Simply exploring this hex is not enough to uncover how they react. The mamiwa uses its rain speaker ability the Sky Tempest Temple or the Mireborn encampment. Argil flies away if attacked, or if communication seems The Sky Tempest Temple and its surroundings are to be impossible.
His magic required the sacrifice of four Nestled within the Jungle of Hungry Trees and covered Mireborn children as payment to Hshurha, and they in thick vines and other overgrowth, the ruin is difficult tolerate this gruesome price because they see no other to spot until explorers are nearly on top of it—the early way to survive. Enough lizardfolk support Daruthek or Aspis expedition only found it thanks to guidance from are swayed by his faith that the tribe dares not disobey.
As the PCs explore the upper level of the Sky Tempest Temple, the majority of the lizardfolk especially those The Mireborn in area M15 are reluctant to fight. Many assume the The Mireborn have hunted in and around the Korir River PCs arrived explicitly to wipe them out, just as Daruthek Delta region for hundreds of years, living mostly in the predicted. These lizardfolk are considered indifferent for Laughing Jungle and journeying south only to fish the the purpose of talking them down from violence unless annual run of bull sharks or to inter their dead in the tar pits.
The original bordered by the walls of the temple on either side and topped construction of the Sky Tempest Temple included the with stone depictions of roiling storm clouds. As She Who Guides the Wind and Waves demands a lock pointless, Daruthek nonetheless reinforced the of her faithful, the temple has no roofs, and the stone doors with a magical trap.
Any non-lizardfolk opening Natural forces and aggressive plant growth eroded the doors here trigger the trap, which creates a strike of APPENDIX 2: BESTIARY the temple quickly in the years following the death of lightning and an audible clap of thunder, alerting the the Storm Kindlers, collapsing portions to the northeast nearby Mireborn village to the intrusion. Trigger location; Reset none Use the map on the inside front cover of this book for the following locations.
A weed-choked clearing opens up in the dense jungle, sheltering a basalt structure overgrown with vines and small trees. A foundation of gray stone stands five feet above the ground and runs a hundred and forty feet on each side. Walls rise fifteen feet from this base, decorated with weathered carvings of a man and woman cavorting in storms and ocean waves. Tangled jungle trees loom to the north, while a swath of thatch huts lie to the west.
A variety of grasses and yams—originally planted by the Storm Kindlers, but long since grown wild—fill this small jungle clearing. The surrounding trees create a virtual ceiling and offer some shelter from the raging storm overhead. Creatures: Three Mireborn lizardfolk guard the clearing at any given time, keeping away animals and gathering wild yams. If they detect intruders, they attempt to duck into the tall grass and flank enemies using Stealth.
Failing that, two guards begin harrying intruders with arrows while the third falls back to alert the village. Temple Promenade infused storms, insisting the process cannot be stopped and visitors should flee for their lives. If they receive Imposing walls flank this open promenade on the east and offerings of gp or more, the mephits admit that maybe west. Images of great storms and floods cover crumbling the storm can be stopped, and describe the seals required plaster of the walls, each of which ascend twenty feet into the to enter the lower level of the temple.
They mention the air. If the PCs opens to the north. This wide path represents what was once the entrance With a successful DC 13 Knowledge planes check, a and prayer space to the Sky Tempest Temple. The mephits attack if they feel insulted them from the elements with now-faded magic. A PC who or snubbed, using their acid arrow spell-like ability on succeeds at a DC 17 Knowledge nature or Knowledge enemy spellcasters while enjoying fast healing from the religion check identifies several allusions to Gozreh rain.
If reduced to 5 hit points or fewer, the mephits flee depicted in the plaster. If the PC succeeds at this check the temple and do not return. A large stone door blocks entry farther north, its surface covered with two circular indentations. Halls M5.
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